Marvel (
tinyangryblonds) wrote2017-10-03 01:44 am
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Library Phase - FC Guide
TANKS:
> At the start of the phase, go to your square. Books will fall on you.
> After the books fall, run to the center to stack for Oink.
> Once Oink has gone off, return to your square.
> We have stack-marked vs unmarked players take specific blue books to prevent one stack-marked player being stuck in a corner by themselves, but this can be adjusted on the fly if needed.
> Apanda will spawn after several seconds. MT: Position yourself at the innermost corner of your square ASAP to bait the magic hammer. OT: Pick up Apanda and return to your square, positioning yourself at the innermost corner to bait the magic hammer. Use defensive cooldowns as necessary to survive the heavy damage.
> Run out of the magic hammer circle after it spawns (the safe space will be the opposite corner of your square). A book will fall on you as you are running out of the circle, dealing around 50% of your health in damage. OT: this is a good time for Hallowed Ground and other immunity mechanics. As soon as you are out of the circle, TURN AWAY from the boss to avoid getting hit by Squelch and turning into an imp.
> As soon as Squelch has gone off, continue to use defensive cooldowns as necessary to survive another incoming dimension wave. YOU CAN STAND ANYWHERE YOU WANT AT THIS POINT; squares do not matter for the next few mechanics. Apanda should die relatively quickly now.
> Critical hit on the main tank.
> Survive a second dimension wave.
> Deal with Spellblade Holy and the green/blue books mechanic.
> Survive one last dimension wave.
HEALERS:
> At the start of the phase, go to your square. Make sure everyone is healed to >50% so they survive the book damage.
> After the books fall, run to the center to stack for Oink. Take the opportunity to heal everyone from the book damage at this point.
> Once Oink has gone off, return to your square.
> Apanda will spawn after several seconds. Once he has spawned, go to the far outside corner of your square to bait the magic hammer while making sure to throw as much healing on the offtank as possible, as Apanda will hit very hard.
> Run out of the magic hammer circle after it spawns (the safe space will be the opposite corner of your square). A book will also fall on you as you are running out of the circle, dealing around 50% of your health in damage. As soon as you are out of the circle, throw out any necessary heals and then TURN AWAY from the boss to avoid getting hit by Squelch and turning into an imp.
> As soon as Squelch has gone off, quickly heal everyone up from the book damage, as there will be an incoming dimension wave. YOU CAN STAND ANYWHERE YOU WANT AT THIS POINT; squares do not matter for the next few mechanics. Offtank will still require a fair amount of healing as well.
> Heal through critical hit on the tank. Apanda should be dead at this point.
> Heal through a second dimension wave, topping people off as quickly as possible for Spellblade Holy.
> Deal with Spellblade Holy and the green/blue books mechanic.
> As soon as Out of Action falls off, heal everyone up for the last dimension wave.
DPS:
> At the start of the phase, go to your square.
> After the books fall, run to the center to stack for Oink.
> Once Oink has gone off, return to your square.
> Apanda will spawn after several seconds. Once he has spawned, go to the far outside corner of your square (if you are an outer square) OR to the far inside corner of your square (if you are an inner square) to bait the magic hammer. Once the offtank has Apanda positioned, switch targets to Apanda.
> Run out of the magic hammer circle after it spawns (the safe space will be the opposite corner of your square). A book will also fall on you as you are running out of the circle, dealing around 50% of your health in damage. As soon as you are out of the circle, TURN AWAY from the boss to avoid getting hit by Squelch and turning into an imp.
> As soon as Squelch has gone off, stay close to the center for healing. YOU CAN STAND ANYWHERE YOU WANT AT THIS POINT; squares do not matter for the next few mechanics. LB and finish off Apanda, then switch targets back to the boss.
> A dimension wave will go off.
> Deal with Spellblade Holy and the green/blue books mechanic.
> Another dimension wave will go off.
SPELLBLADE HOLY MECHANICS
> If you have a RED AOE MARKER, run NORTH to pick up a GREEN BOOK. Stay on that square until your AoE marker explodes and a book falls on you.
> If you have a STACK MARKER, run SOUTHEAST or SOUTHWEST to pick up an OUTER BLUE BOOK. Get toward the inner edge of your square to share the damage with the unmarked player in the square next to you.
> If you are UNMARKED, run SOUTH to pick up an INNER BLUE BOOK. Get toward the outer edge of your square to share the damage with the stack-marked player in the square next to you.SPELLBLADE HOLY MECHANICS
> If you have a RED AOE MARKER, run NORTH to pick up a GREEN BOOK. Stay on that square until your AoE marker explodes and a book falls on you.
> If you have a STACK MARKER, run SOUTHEAST or SOUTHWEST to pick up an OUTER BLUE BOOK. Get toward the inner edge of your square to share the damage with the unmarked player in the square next to you.
> We have stack-marked vs unmarked players take specific blue books to prevent one stack-marked player being stuck in a corner by themselves, but this can be adjusted on the fly if needed.